solitexas.blogg.se

Bounce half life source download
Bounce half life source download








bounce half life source download
  1. Bounce half life source download mod#
  2. Bounce half life source download full#
  3. Bounce half life source download download#

This entity renders only in additive mode, no matter the sprite format.Įnv_beam: A beam entity that has more features than env_laser. The sprite is usually a rectangle ratio sprite format.

Bounce half life source download full#

Does not animate, cannot receive inputs and cannot define rotation in oriented formatsĮnv_sprite: Sprite with full features such as turning on and off, animation and orientation settingsĮnv_laser: A beam entity that draws a sprite from itself to a target. Sprites can be used by the following hammer entities:Įnv_glow: Basic, simple to set up sprite.

Bounce half life source download mod#

Also in the mod Sven Co-Op" you can actually set a manual override known in the FGD as "Draw type/Orientation" (aka: keyvalue "vp_type"). If you made a sprite file and need to change the type you set upon creation, you can have their types changed with HL-Texture-Tools under "fix sprite type" without re-creating them.

Bounce half life source download download#

If you are still having troubles with angles not appearing in map I have an example RMF included in the example file download at the bottom (called "oriented_angles.rmf"). Also use 360 instead of 0 and carefully watch the use of hammer transforms as it will likely give you numbers that might look fine in hammer but will not work in-game. In addition don't use negative numbers instead subtract from 360. Important: Oriented mode sprites tend to have problems with angle co-ordinates in hammer so its best to set them manually starting from instead of. (can be buggy at close distances, would only recommend for a specific effect)

bounce half life source download

Parallel Oriented - Faces camera just like Parallel but can be rotated in hammer (not for use with env_glow)įacing Upright - Lesser used mode that works just like Parallel upright, but rotation aligns with player origin instead of camera. Oriented - Does not rotate to camera has a fixed orientation defined in hammer (not for use with env_glow) Parallel Upright - Locked to z-axis so only rotates to face camera (best for things that need to be placed on ground, for example trees or fire effect) Parallel - Most common default type image always faces camera Index Alpha - Gradient transparency with 1 colorĤ)Sprites also have five orientation types: Keep in mind to make your own folder in the sprite directory for organization and avoiding name conflicts. Sprites are saved in this directory: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\sprites

bounce half life source download

While this tutorial focuses primarily on map-based entities, the methods for creating other effects or uses are the same, say for example some newly coded effects for a mod or custom weapons, trails, angelscript (Sven Co-op), and HUD/projectiles/muzzle/effect replacements without the framerate limitations of map entities. Lastly, unlike brush entities they are not affected by BSP map lighting. They can also be toggled on or off by name and have animation. Sprites have multiple types of transparency and orientation modes to rotate them. In order to make sprites, you must author your images in BMP format with an 8-bit depth (256 colors index/palette) and dimensions must be in multiples of 16 with a maximum of 512X512. GoldSrc Sprites are point entities that are saved as individual files named with extension ".spr" instead of map textures that are packed into WADs.










Bounce half life source download